AoeStats
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Black Forest

506909226Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 57m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Sicilians · Czechia
915
+10
🇨🇿 Bohemians · Czechia
727
+36
🇳🇱 Bohemians · Netherlands
797
-15
🇪🇸 Inca · Spain
723
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,951 13:30 22:10 35:05 ⛏ Fast Castle
23 1,306 13:01 25:55 37:05 ⚔ Towers FC
15 887 13:26 28:15 41:07
14 793 9:49 25:53 32:46 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,555 40,525 28,595 3,155 87,830 104,771
25,850 16,950 14,930 3,370 61,100 71,406
27,160 12,630 11,755 3,585 55,130 82,427
18,655 12,576 11,250 3,385 45,866 64,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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