AoeStats
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Arena

506644297Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 31m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Sicilians · Greece
952
+12
🇺🇸 Turks · United States
931
+13
🇨🇿 Khmer · Czechia
951
-15
🇨🇿 Bohemians · Czechia
784
-26
Player eAPM Actions Feudal Castle Imperial Opening
28 899 9:58 23:18 — ⚔ Scout Rush
18 582 10:59 28:43 — ⚔ Towers into Archers
12 396 10:32 24:04 —
10 335 10:14 16:01 24:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,825 4,915 3,775 0 15,515 17,550
6,300 4,825 1,850 1,575 14,550 15,904
5,890 5,410 1,425 750 13,475 15,757
5,395 3,361 780 1,425 10,961 11,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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