AoeStats
← Price174

Black Forest

506636939Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 50m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Chinese · Poland
958
+13
🇵🇱 Koreans · Poland
926
+14
🇨🇿 Poles · Czechia
967
-16
🇨🇿 Bohemians · Czechia
813
-29
Player eAPM Actions Feudal Castle Imperial Opening
30 1,507 11:10 20:08 37:55 ⛏ Fast Castle
25 1,240 13:28 22:08 32:03 ⛏ Fast Castle
18 894 12:04 19:11 33:44 ⛏ Fast Castle
13 658 15:03 21:57 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,440 22,704 13,485 2,400 52,029 65,355
13,470 16,849 13,390 2,550 46,259 59,129
26,555 10,027 4,600 1,690 42,872 56,717
14,120 12,232 4,935 1,130 32,417 44,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.