AoeStats
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Highland

506628582Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 73m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
951
+15
🇮🇪 Franks · Ireland
811
+20
🇨🇿 Burgundians · Czechia
987
-20
🇨🇿 Bohemians · Czechia
851
-38
Player eAPM Actions Feudal Castle Imperial Opening
34 2,465 14:19 22:50 36:49 ⛏ Fast Castle
34 2,505 10:42 19:45 33:01 ⛏ Fish Boom FC
22 1,639 11:05 23:12 36:32 ⛏ Fish Boom into Fire Galleys FC into Galleys
21 1,558 11:25 22:00 34:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,075 25,008 20,630 5,525 82,238 101,685
25,605 29,260 21,155 2,085 78,105 104,229
39,175 18,850 13,080 2,440 73,545 90,453
27,520 23,905 17,130 3,005 71,560 94,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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