AoeStats
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Arena

511058364Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
915
+13
🇲🇽 Armenians · Mexico
778
+19
🇩🇪 Wei · Germany
851
-16
🇫🇷 Khmer · France
838
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,040 9:20 15:16 24:14 ◆ FC into Fast Imp
23 874 13:40 17:01 33:29 ⛏ Fast Castle
21 825 10:23 18:19 32:55 ⛏ Fast Castle
17 658 9:51 19:36 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,695 13,080 6,515 1,875 33,165 36,746
9,125 9,071 8,315 1,520 28,031 30,038
8,205 7,695 3,840 650 20,390 28,383
8,510 5,625 5,100 100 19,335 22,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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