AoeStats
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Arabia

510884188Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
786
+10
🇲🇽 Bohemians · Mexico
604
+17
🇮🇳 Mongols · India
740
-18
🇺🇸 Byzantines · United States
533
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 1,869 13:50 23:01 35:01 ⚔ Skirmisher Rush
24 1,320 10:51 19:54 34:08 ⛏ Fast Castle
20 1,101 10:31 24:53 38:03
19 1,015 10:31 20:47 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,155 23,000 15,745 2,320 54,220 56,625
19,770 13,695 11,030 1,830 46,325 48,981
15,305 18,020 7,330 4,305 44,960 51,483
18,815 15,422 7,170 2,555 43,962 46,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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