AoeStats
← Nanoha

Black Forest

507786337Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 56m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1127
+10
🇨🇳 Goths · China
967
+16
🇨🇳 Portuguese · China
938
+18
🇩🇪 Italians · Germany
1115
-20
🇩🇪 Persians · Germany
969
-18
🇩🇪 Spanish · Germany
863
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,355 11:05 14:54 30:45 ⛏ Fast Castle
30 1,663 12:52 17:55 32:11 ⛏ Fish Boom FC
28 1,546 11:28 17:02 34:19 ⛏ Fast Castle
21 1,152 12:10 26:21 39:04 ⛏ Fish Boom FC
17 936 10:56 22:50 37:23 ⛏ Fast Castle
13 756 12:23 20:44 36:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,685 23,481 27,755 2,900 120,821 130,389
38,795 21,543 19,880 3,045 83,263 91,206
21,230 34,260 25,100 2,500 83,090 111,773
22,135 24,031 18,725 2,485 67,376 75,033
18,830 18,179 12,165 1,845 51,019 61,163
16,120 17,616 10,825 2,755 47,316 65,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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