AoeStats
← Nanoha

Pilgrims

507779852Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 45m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
990
+18
🇦🇷 Celts · Argentina
983
+18
🇺🇸 Huns · United States
950
+19
🇨🇳 Chinese · China
1150
-23
🇨🇳 Goths · China
984
-17
🇨🇳 Franks · China
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,647 10:08 19:18 30:43 ⛏ Fish Boom FC
32 1,455 14:43 18:51 35:15 ⛏ Fish Boom FC
30 1,365 10:32 15:38 31:37 ⛏ Fish Boom FC
23 1,066 12:16 18:29 36:27 ⚔ M@A FC into Skirms
16 713 13:05 20:23 44:55 ⚔ Fish Boom into M@A FC
14 622 12:47 38:52 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,475 29,295 7,305 2,900 61,975 69,645
28,085 13,812 11,370 5,150 58,417 68,551
16,180 19,492 9,245 1,150 46,067 53,457
13,955 12,875 7,105 1,600 35,535 38,074
13,735 10,665 5,480 1,700 31,580 36,365
5,025 5,307 340 950 11,622 18,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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