AoeStats
← Nanoha

Arena

507765740Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 61m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1116
+14
🇨🇳 Spanish · China
1095
+14
🇩🇪 Slavs · Germany
1068
+15
🇨🇳 Bohemians · China
1189
-19
🇨🇳 Mongols · China
1011
-13
🇨🇳 Poles · China
977
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,899 10:35 14:18 31:12 ⛏ Fast Castle
42 2,546 10:37 14:33 29:40 ⛏ Fast Castle
29 1,796 10:56 15:19 31:47 ⛏ Fast Castle
23 1,419 10:33 18:33 36:29 ⛏ Fast Castle
18 1,083 10:51 16:56 34:14 ⛏ Fast Castle
17 1,029 12:05 20:53 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,480 39,660 19,610 2,240 95,990 113,252
34,080 32,030 19,645 4,215 89,970 102,659
46,170 23,705 13,830 2,300 86,005 96,717
29,950 28,530 16,330 7,780 82,590 100,366
34,320 16,985 27,060 2,900 81,265 95,963
17,325 26,555 12,850 3,750 60,480 70,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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