AoeStats
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Lombardia

510109454Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 12m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
1160
+12
🇨🇴 Teutons · Colombia
1110
+14
🇮🇳 Burmese · India
1062
+15
🇪🇨 Lithuanians · Ecuador
1013
+17
🇷🇺 Franks · Russia
1073
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🇺🇸 Bengalis · United States
1073
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🇳🇱 Berbers · Netherlands
1051
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🇨🇿 Persians · Czechia
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
71 872 8:59 — — ⚔ Scout Rush
56 692 12:02 — —
53 645 9:09 — —
48 587 11:48 — —
32 391 11:52 — —
28 348 11:20 — —
26 317 9:53 — —
25 306 11:11 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 869 0 0 3,169 3,996
1,650 1,429 50 0 3,129 3,596
2,165 884 50 0 3,099 3,309
1,850 895 50 0 2,795 3,681
1,950 687 0 0 2,637 3,276
1,475 884 50 0 2,409 2,602
1,450 547 50 25 2,072 2,843
1,400 546 50 0 1,996 2,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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