AoeStats
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Arabia

509892240Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 42m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1060
+37
🇹🇼 Ethiopians · Taiwan
1060
+37
🇹🇼 Franks · Taiwan
1046
+53
🇭🇰 Magyars · Hong Kong SAR China
1164
-21
🇯🇵 Japanese · Japan
1146
-20
🇦🇷 Ethiopians · Argentina
1111
-19
Player eAPM Actions Feudal Castle Imperial Opening
67 2,828 11:53 30:05 41:22 ⚔ Archer Rush
49 2,060 9:10 23:06 40:43 ⚔ Scout Rush
44 1,884 9:35 22:18 40:22 ⚔ Archer Rush
41 1,752 11:09 17:31 37:00 ⚔ Scout Rush
37 1,560 10:20 26:55 — ⚔ M@A into Archers
24 1,002 11:38 16:27 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,245 9,760 7,020 1,600 35,625 41,634
12,050 10,720 4,975 3,360 31,105 32,376
15,130 7,157 7,020 1,400 30,707 37,407
14,055 7,380 6,565 2,150 30,150 35,277
10,025 10,569 3,915 300 24,809 26,170
8,740 7,965 4,065 895 21,665 24,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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