AoeStats
← Lordcreos

Arena

510506545Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 73m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1081
+13
🇹🇷 Celts · Türkiye
990
+17
🇦🇺 Celts · Australia
990
+17
🇲🇽 Ethiopians · Mexico
1038
-16
🇨🇳 Franks · China
1021
-16
🇪🇨 Aztecs · Ecuador
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,104 12:31 20:56 32:57 ⛏ Fast Castle
27 1,957 10:05 14:55 33:00 ⛏ Fast Castle
25 1,813 10:06 15:40 30:18 ⛏ Fast Castle
21 1,517 12:18 16:16 49:03 ⛏ Fast Castle
20 1,483 9:57 20:23 33:42
19 1,421 11:25 15:41 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,690 34,200 23,490 4,860 114,240 125,514
50,720 32,750 23,850 4,300 111,620 123,964
39,215 20,925 24,575 5,340 90,055 125,514
32,315 32,855 7,105 3,530 75,805 78,389
26,505 15,450 20,310 3,580 65,845 69,805
15,910 21,435 6,850 950 45,145 48,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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