AoeStats
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Arena

507193086Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 64m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1267
+13
🇦🇷 Britons · Argentina
1251
+13
🇨🇦 Vikings · Canada
1240
+14
🇨🇱 Persians · Chile
1172
+17
🇧🇷 Bohemians · Brazil
1286
-41
🇧🇷 Persians · Brazil
1210
-15
🇧🇷 Hindustanis · Brazil
1157
-13
🇧🇷 Romans · Brazil
1126
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 3,728 11:28 15:24 29:50 ⛏ Fast Castle
58 3,750 11:51 15:41 41:57 ⛏ Fast Castle
47 3,017 10:56 14:33 39:28 ⛏ Fast Castle
30 1,974 10:01 14:36 29:01 ⛏ Fast Castle
30 1,956 9:41 17:23 33:18 ⛏ Fast Castle
29 1,857 10:51 15:13 29:15 ⛏ Fast Castle
27 1,725 10:35 14:49 30:57 ⛏ Fast Castle
23 1,484 10:51 15:37 29:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,825 34,168 25,210 3,165 117,368 125,250
72,040 12,420 30,735 1,625 116,820 128,942
32,410 50,980 23,960 2,550 109,900 126,224
46,655 21,090 32,145 5,960 105,850 122,419
42,675 41,503 15,890 2,250 102,318 128,595
31,105 35,975 16,415 4,435 87,930 103,323
27,065 38,030 8,685 3,265 77,045 82,067
29,395 24,025 20,645 2,335 76,400 82,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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