AoeStats
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Arena

505606250Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 38m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1150
+15
🇺🇸 Khmer · United States
1141
+16
🇨🇳 Mongols · China
1129
+16
🇨🇱 Sicilians · Chile
1121
+17
1162
-17
🇨🇳 Cumans · China
1160
-17
🇮🇳 Poles · India
1112
-15
🇺🇸 Wei · United States
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,154 11:55 15:56 33:19 ⚔ FC into Scouts
35 1,346 10:31 13:42 27:21 ⛏ Fast Castle
35 1,344 11:09 14:35 30:20 ⛏ Fast Castle
32 1,219 10:44 14:33 30:20 ⛏ Fast Castle
27 1,031 9:43 18:19 34:54 ⛏ Fast Castle
26 1,006 8:02 16:48 29:38 ⛏ Fast Castle
22 864 10:48 14:25 30:13 ⛏ Fast Castle
19 716 9:41 23:18 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,170 13,395 13,165 1,050 55,780 59,983
15,125 15,645 10,340 2,150 43,260 46,369
19,700 13,625 6,070 1,700 41,095 44,344
17,505 11,213 7,440 850 37,008 40,656
17,620 9,855 4,350 2,350 34,175 36,224
13,815 13,950 3,985 950 32,700 35,075
15,365 11,100 4,770 950 32,185 36,598
12,560 11,193 3,790 1,520 29,063 34,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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