AoeStats
← SaulGoodman69

Black Forest

505605615Analyzed
4v4 RM · 20d ago on Sep 10, 2026· 3m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Poles · Mexico
1143
+16
🇹🇼 Mongols · Taiwan
1100
+18
🇭🇺 Bohemians · Hungary
1071
+19
🇨🇳 Persians · China
1024
+21
1182
-20
🇨🇳 Franks · China
1180
-20
🇨🇱 Sicilians · Chile
1140
-19
🇨🇱 Khmer · Chile
1053
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 171 — — —
43 164 — — —
27 104 — — —
19 71 — — —
15 56 — — —
14 52 — — —
11 41 — — —
5 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 121 50 0 921 764
600 100 50 0 750 695
400 125 0 0 525 403
300 133 50 0 483 275
350 50 0 0 400 50
300 45 50 0 395 256
50 100 50 0 200 150
100 0 0 0 100 186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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