AoeStats
← Mih Imperatore

Arabia

510068957Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 95m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1095
+18
🇷🇴 Chinese · Romania
1136
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 4,104 9:07 19:22 39:13 ⚔ Scout Rush
26 2,464 11:48 21:36 42:27 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
68,230 73,247 18,220 5,000 164,697 174,433
63,400 44,272 39,910 5,500 153,082 157,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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