AoeStats
← rick_m94

Yucatan

510682916Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 17m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1000
+13
🇲🇽 Franks · Mexico
954
+14
🇦🇷 Cumans · Argentina
926
+16
🇺🇸 Burgundians · United States
838
+18
🇲🇽 Burgundians · Mexico
961
-17
🇲🇽 Inca · Mexico
910
-15
🇲🇽 Teutons · Mexico
909
-15
🇲🇽 Persians · Mexico
891
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 428 11:40 16:20 — ⛏ Fast Castle
23 395 10:21 — —
22 393 11:27 — — ⚔ Tower Rush
16 276 13:20 — —
14 245 12:09 — —
13 223 10:44 — — ⛏ Fast Castle
12 209 11:44 — —
10 183 14:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,950 1,858 420 200 5,428 5,716
2,875 1,830 50 0 4,755 6,095
2,900 1,500 250 0 4,650 7,019
2,175 1,715 200 350 4,440 4,458
2,700 950 200 0 3,850 4,956
2,625 1,100 50 75 3,850 4,835
1,900 1,525 50 0 3,475 4,826
1,850 654 100 0 2,604 3,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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