AoeStats
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Arena

510677262Analyzed
3v3 RM · 19h ago on Oct 2, 2026· 57m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
973
+15
🇺🇸 Britons · United States
956
+16
🇺🇸 Celts · United States
951
+16
🇺🇸 Britons · United States
1019
-19
🇲🇽 Franks · Mexico
971
-17
🇺🇸 Burgundians · United States
849
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,981 10:59 16:00 31:47 ⛏ Fast Castle
34 1,948 10:30 15:02 30:51 ⛏ Fast Castle
33 1,880 11:14 15:18 35:17 ⛏ Fast Castle
21 1,229 10:03 15:00 35:23 ⛏ Fast Castle
17 974 14:09 19:05 33:40 ⛏ Fast Castle
12 667 13:02 20:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,660 22,130 22,375 2,300 73,465 84,388
28,955 24,975 13,130 2,730 69,790 77,783
11,900 23,595 19,555 3,550 58,600 79,241
18,735 21,798 9,810 2,940 53,283 54,061
11,455 20,595 18,440 2,275 52,765 67,722
13,355 7,420 7,570 755 29,100 37,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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