AoeStats
← rick_m94

MegaRandom

510674598Analyzed
4v4 RM · 19h ago on Oct 2, 2026· 17m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1000
+42
🇲🇽 Franks · Mexico
989
+15
🇺🇸 Mongols · United States
983
+15
🇺🇸 Britons · United States
919
+18
🇨🇷 Huns · Costa Rica
991
-17
🇵🇪 Goths · Peru
986
-17
🇨🇱 Magyars · Chile
953
-15
🇦🇷 Vietnamese · Argentina
909
-20
Player eAPM Actions Feudal Castle Imperial Opening
38 645 11:41 — — ⚔ Tower Rush
36 614 12:12 — —
32 542 13:09 — — ⛏ Fast Castle
32 548 11:43 — —
22 379 11:02 — — ⛏ Fast Castle
17 293 12:41 16:43 — ⛏ Fast Castle
12 196 9:59 16:16 — ⛏ Fast Castle
11 186 15:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,175 1,412 200 0 4,787 5,556
2,850 1,635 200 0 4,685 5,078
3,125 1,250 290 0 4,665 5,607
2,750 1,549 200 100 4,599 4,756
2,750 1,523 250 0 4,523 4,624
2,700 810 130 125 3,765 3,614
2,550 770 110 250 3,680 4,343
1,550 728 90 0 2,368 2,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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