AoeStats
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Hill Fort

504650693Analyzed
4v4 RM · 28d ago on Sep 6, 2026· 27m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1493
+12
🇦🇷 Maya · Argentina
1391
+17
🇵🇪 Poles · Peru
1390
+17
🇲🇽 Spanish · Mexico
1261
+23
🇺🇸 Bohemians · United States
1418
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🇨🇦 Tupi · Canada
1414
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🇺🇸 Celts · United States
1393
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🇨🇦 Koreans · Canada
1393
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Player eAPM Actions Feudal Castle Imperial Opening
52 1,400 11:34 15:45 — ⛏ Fast Castle
45 1,228 9:02 20:18 — ⚔ M@A FC
31 850 11:04 14:56 — ⛏ Fast Castle
29 774 10:00 18:33 — ⛏ Fast Castle
28 771 10:19 15:40 — ⛏ Fast Castle
27 741 9:35 13:49 — ⛏ Fast Castle
23 622 8:39 20:39 — ⚔ Towers FC
20 537 11:14 17:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,650 6,783 2,890 965 16,288 17,789
7,775 5,765 915 300 14,755 15,384
5,980 3,675 1,850 805 12,310 12,589
4,990 5,315 1,750 160 12,215 14,538
5,615 3,435 1,570 750 11,370 11,853
5,075 3,722 1,435 850 11,082 12,933
4,375 3,303 200 1,100 8,978 10,095
3,300 3,170 1,070 1,030 8,570 10,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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