AoeStats
← DL | Kukulcán

African Clearing

504643327Analyzed
4v4 RM · 28d ago on Sep 6, 2026· 53m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1489
+12
🇲🇽 Vikings · Mexico
1444
+14
🇩🇪 Burgundians · Germany
1424
+15
🇺🇸 Muisca · United States
1398
+16
🇦🇷 Persians · Argentina
1513
-20
🇦🇷 Mongols · Argentina
1405
-14
🇵🇪 Berbers · Peru
1404
-14
🇲🇽 Koreans · Mexico
1270
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,793 11:58 22:54 32:12 ⛏ Fish Boom FC
38 1,996 15:24 32:46 — ⚔ Drush into Towers into Archers
37 1,970 14:08 17:41 44:15 ⛏ Fast Castle
37 1,978 14:01 18:03 — ⛏ Fast Castle
36 1,890 13:25 24:25 41:25 ⛏ Fish Boom FC
35 1,832 14:27 19:07 47:02 ⛏ Fast Castle
28 1,477 13:13 16:52 35:06 ⛏ Fast Castle
25 1,333 11:46 41:06 46:54 ⚔ M@A into Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
34,595 18,660 20,820 600 74,675 74,723
29,130 18,858 17,320 6,070 71,378 77,540
24,885 13,728 11,825 2,475 52,913 60,084
21,080 13,480 9,970 2,100 46,630 47,638
12,030 11,976 7,340 3,000 34,346 40,628
11,450 14,658 5,015 1,385 32,508 33,913
8,600 15,905 4,020 2,000 30,525 30,620
9,830 8,107 2,940 2,320 23,197 24,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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