AoeStats
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MegaRandom

510104975Analyzed
4v4 RM · 21h ago on Sep 29, 2026· 58m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Lithuanians · China
1280
+12
🇨🇳 Vietnamese · China
1218
+15
🇨🇳 Spanish · China
1216
+15
🇨🇳 Mongols · China
1213
+15
🇹🇷 Japanese · Türkiye
1228
-16
🇧🇪 Teutons · Belgium
1220
-15
🇬🇷 Huns · Greece
1162
-13
🇳🇱 Vietnamese · Netherlands
1161
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 3,801 9:38 18:30 32:07 ⚔ Archer Rush
42 2,443 9:26 13:26 32:11 ⛏ Fast Castle
33 1,908 11:04 14:46 33:42 ⛏ Fish Boom into Galleys FC
28 1,656 10:02 13:47 29:34 ⛏ Fast Castle
27 1,544 11:43 21:41 52:36 ⚔ Fish Boom into Scouts
25 1,431 9:06 13:07 — ⛏ Fast Castle
23 1,361 10:07 14:00 30:03 ⛏ Fish Boom FC
21 1,211 9:19 18:11 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,330 20,250 15,580 2,575 69,735 91,379
25,545 25,430 14,525 2,550 68,050 71,149
28,335 17,755 17,825 2,375 66,290 86,241
25,385 29,569 7,100 3,150 65,204 97,573
28,435 15,510 11,390 1,600 56,935 72,800
27,390 10,690 14,645 975 53,700 60,182
12,770 13,281 3,360 500 29,911 33,893
7,375 8,048 1,790 1,725 18,938 21,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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