AoeStats
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Nomad

509425543Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 36m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1510
+14
🇨🇱 Huns · Chile
1451
+16
🇺🇸 Bohemians · United States
1446
+17
🇷🇴 Vikings · Romania
1431
+17
🇨🇱 Hindustanis · Chile
1486
-17
🇦🇷 Ethiopians · Argentina
1461
-16
🇫🇮 Slavs · Finland
1460
-16
🇲🇽 Saracens · Mexico
1443
-15
Player eAPM Actions Feudal Castle Imperial Opening
68 2,450 12:31 25:53 — ⚔ Fish Boom into M@A
42 1,522 14:21 19:02 — ⚔ FC into Archers
40 1,443 12:21 20:35 32:42 ⛏ Fish Boom into Galleys FC
39 1,429 14:17 31:02 — ⛏ Fish Boom into Fire Galleys into Galleys FC
35 1,256 14:28 18:12 — ⛏ Fish Boom FC
33 1,182 13:16 27:49 35:49 ⛏ Fish Boom into Fire Galleys FC
29 1,050 13:27 19:39 — ⛏ Fish Boom FC
25 903 12:15 17:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,850 15,068 8,405 105 32,428 32,387
10,470 12,005 3,470 1,770 27,715 32,452
11,160 5,998 1,820 4,505 23,483 24,498
7,275 10,633 3,815 1,050 22,773 24,285
10,920 7,178 4,290 295 22,683 24,243
6,525 11,153 3,135 325 21,138 22,619
5,990 5,435 2,230 1,050 14,705 16,727
5,550 5,749 400 2,110 13,809 13,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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