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Oasis

508436141Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 23m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
1627
+11
🇨🇳 Chinese · China
1621
+11
🇦🇷 Huns · Argentina
1542
+14
🇨🇳 Mapuche · China
1471
+17
🇧🇪 Ethiopians · Belgium
1516
-14
🇦🇷 Maya · Argentina
1516
-14
🇩🇪 Berbers · Germany
1499
-13
🇹🇼 Franks · Taiwan
1480
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 1,857 9:38 — — ⚔ Archer Rush
72 1,679 10:05 — — ⚔ Scout Rush
44 1,034 9:54 23:11 — ⚔ Scout Rush
42 974 11:02 14:48 — ⛏ Fast Castle
41 956 10:27 — — ⚔ Archer Rush
33 773 8:55 — — ⚔ Archers into Skirms
33 767 8:56 — — ⚔ Scout Rush
26 615 9:13 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,320 3,441 150 0 10,911 11,348
4,175 3,904 2,410 0 10,489 12,379
6,645 2,880 150 0 9,675 10,953
5,620 3,432 550 0 9,602 11,888
3,385 4,395 1,820 0 9,600 9,518
3,820 3,599 1,735 110 9,264 10,113
5,920 2,990 350 0 9,260 10,881
3,235 3,728 1,225 125 8,313 9,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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