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Lombardia

508292486Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 21m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1523
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1444
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🇺🇸 Persians · United States
1418
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🇺🇸 Burgundians · United States
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🇲🇽 Georgians · Mexico
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🇧🇷 Mongols · Brazil
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🇺🇾 Berbers · Uruguay
1302
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Player eAPM Actions Feudal Castle Imperial Opening
65 1,380 8:23 — — ⚔ Scout Rush
62 1,314 10:37 — — ⚔ Scout Rush
54 1,145 10:40 14:48 — ⛏ Fast Castle
51 1,084 9:28 15:16 — ⛏ Fast Castle
48 1,020 9:03 20:50 — ⛏ Fast Castle
38 818 10:59 14:57 — ⛏ Fast Castle
31 660 10:59 15:15 — ⛏ Fast Castle
30 648 9:25 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,400 4,840 200 200 15,640 17,416
5,300 3,817 250 850 10,217 10,011
4,250 3,763 1,785 0 9,798 10,204
4,225 2,850 1,115 840 9,030 9,850
5,175 3,180 250 0 8,605 9,817
4,890 2,064 1,150 125 8,229 8,811
3,805 2,971 50 0 6,826 7,849
3,200 1,226 430 780 5,636 5,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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