AoeStats
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Nomad

508229434Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 36m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1638
+13
🇨🇳 Spanish · China
1531
+17
🇨🇳 Koreans · China
1497
+19
🇨🇳 Mongols · China
1495
+19
🇹🇼 Spanish · Taiwan
1602
-19
🇨🇳 Vikings · China
1582
-18
🇩🇪 Dravidians · Germany
1544
-16
🇧🇷 Malians · Brazil
1511
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 2,326 13:16 17:34 — ⚔ Fish Boom FC into Archers
58 2,110 13:28 17:12 — ⛏ Fish Boom FC
56 2,019 13:10 17:22 — ⛏ Fish Boom FC
46 1,670 14:19 18:06 34:00 ⛏ Fish Boom into Fire Galleys FC
34 1,234 14:14 18:45 35:07 ⚔ Fish Boom FC into Archers
30 1,106 13:03 21:08 35:53 ⚔ Fish Boom into Scouts
29 1,046 13:16 17:34 — ⛏ Fish Boom FC into Galleys
29 1,061 12:39 17:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,450 15,450 4,320 2,350 34,570 38,379
13,130 8,090 5,140 2,150 28,510 29,970
10,600 10,790 5,345 950 27,685 28,360
8,425 14,073 2,650 1,050 26,198 27,517
11,680 8,796 3,195 2,375 26,046 26,422
7,685 10,949 5,140 975 24,749 25,279
10,970 7,623 3,360 1,730 23,683 25,709
6,175 5,565 1,465 4,885 18,090 19,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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