AoeStats
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Fortress

508228055Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 8m 41s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1636
+15
🇪🇸 Britons · Spain
1532
+19
🇩🇪 Gurjaras · Germany
1525
+19
🇫🇷 Mongols · France
1495
+20
🇻🇳 Goths · Vietnam
1617
-19
🇨🇳 Gurjaras · China
1606
-19
🇨🇳 Vietnamese · China
1600
-18
🇨🇳 Spanish · China
1569
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 337 7:24 — —
38 327 7:25 — — ⛏ Fast Castle
25 218 7:09 — — ⛏ Fast Castle
22 187 7:47 — —
21 184 8:04 — —
21 182 7:29 — —
16 137 7:26 — — ⛏ Fast Castle
1 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 885 200 0 2,985 2,958
2,050 605 200 0 2,855 2,929
1,900 425 200 0 2,525 2,805
1,800 705 0 0 2,505 3,692
1,500 665 0 0 2,165 3,056
1,350 280 0 0 1,630 2,690
1,100 400 0 0 1,500 2,403
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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