AoeStats
← Alexspiration

Arena

508002719Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 3m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1482
+15
🇨🇳 Saracens · China
1482
+15
🇩🇪 Cumans · Germany
1474
+15
🇮🇳 Bohemians · India
1353
+20
🇨🇳 Lithuanians · China
1500
-18
🇨🇳 Japanese · China
1494
-18
🇨🇳 Teutons · China
1440
-16
🇨🇳 Khmer · China
1365
-13
Player eAPM Actions Feudal Castle Imperial Opening
94 355 — — —
59 221 — — —
56 212 — — —
47 179 — — —
40 152 — — —
37 141 — — —
37 139 — — —
30 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 100 0 0 750 676
650 100 0 0 750 545
550 100 0 0 650 646
500 150 0 0 650 603
450 125 0 0 575 489
400 100 0 0 500 504
400 100 0 0 500 429
200 100 0 0 300 232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.