AoeStats
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Arena

508000922Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 5m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1613
+10
🇻🇪 Dravidians · Venezuela
1511
+14
🇦🇷 Burgundians · Argentina
1509
+14
🇻🇪 Magyars · Venezuela
1462
+16
🇩🇪 Maya · Germany
1488
-14
🇲🇴 Byzantines · Macao SAR China
1473
-14
🇮🇹 Spanish · Italy
1462
-13
🇨🇳 Jurchens · China
1453
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 359 — — —
61 335 — — —
59 326 — — —
59 327 — — —
39 216 — — —
36 200 — — —
25 137 — — —
22 123 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 325 0 0 1,475 1,436
1,200 250 0 0 1,450 1,376
900 282 0 0 1,182 1,099
750 350 0 5 1,105 1,078
750 225 0 0 975 1,003
700 125 0 0 825 851
650 150 0 0 800 842
550 250 0 0 800 762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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