AoeStats
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MegaRandom

507988296Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1527
+12
🇹🇷 Vietnamese · Türkiye
1514
+12
🇩🇪 Lithuanians · Germany
1494
+13
🇧🇷 Dravidians · Brazil
1443
+15
🇨🇳 Britons · China
1540
-17
🇦🇺 Ethiopians · Australia
1396
-12
🇨🇳 Mongols · China
1390
-12
🇻🇳 Burgundians · Vietnam
1389
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,153 10:28 17:05 34:41 ⛏ Fish Boom into Galleys FC
39 1,828 11:04 15:02 35:31 ⚔ Fish Boom FC into Archers
39 1,798 12:17 17:11 42:10 ⛏ Fish Boom into Fire Galleys FC
35 1,613 11:02 15:33 33:52 ⛏ Fish Boom into Fire Galleys into Galleys FC
34 1,566 11:20 17:09 32:25 ⛏ Fish Boom FC
33 1,547 10:18 22:15 39:51 ◆ Galleys FC
30 1,375 10:53 18:01 40:38 ◆ Fire Galleys FC
28 1,320 11:03 15:05 34:15 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
23,175 21,565 10,450 1,700 56,890 68,725
15,950 26,115 9,850 2,280 54,195 65,992
22,855 12,360 14,975 2,180 52,370 54,252
18,145 16,930 12,215 3,600 50,890 53,010
12,675 24,175 10,820 2,300 49,970 51,684
18,700 19,330 9,485 1,970 49,485 57,496
11,800 21,695 6,690 400 40,585 43,689
18,125 13,595 6,945 950 39,615 40,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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