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Pilgrims

507980575Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1562
+14
🇨🇱 Khmer · Chile
1551
+14
🇧🇷 Maya · Brazil
1511
+16
🇧🇷 Tatars · Brazil
1424
+19
🇨🇳 Shu · China
1522
-16
🇩🇪 Malay · Germany
1510
-16
🇨🇳 Ethiopians · China
1507
-16
🇭🇰 Poles · Hong Kong SAR China
1487
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,932 10:05 23:15 38:30 ⛏ Fish Boom into Galleys FC
38 1,755 9:21 19:42 31:56 ⛏ Fish Boom FC
38 1,751 11:47 15:28 29:30 ⛏ Fish Boom FC
37 1,702 12:20 19:06 36:46 ⛏ Fish Boom FC
31 1,429 11:49 20:45 32:48 ⛏ Fish Boom FC
29 1,334 11:07 15:17 29:09 ⛏ Fish Boom FC
28 1,290 9:26 18:14 42:41 ⛏ Fish Boom into Galleys FC into Fire Galleys
25 1,124 9:02 18:53 32:50 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,840 17,526 18,560 1,270 62,196 70,002
20,395 26,467 9,835 1,895 58,592 62,899
19,125 21,892 12,460 4,480 57,957 60,842
15,435 26,400 13,120 950 55,905 64,809
23,485 19,240 9,430 1,065 53,220 60,621
15,275 21,520 7,880 2,685 47,360 50,434
13,500 15,299 7,160 3,270 39,229 41,079
18,855 12,259 5,655 1,825 38,594 39,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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