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Lombardia

507973415Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 44m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 2,311 10:50 16:27 36:35 ⛏ Fast Castle
40 1,795 10:52 14:03 29:19 ⛏ Fast Castle
38 1,685 10:49 15:10 35:26 ⛏ Fast Castle
37 1,663 9:02 21:10 44:32 ⚔ Scout Rush
35 1,562 10:23 15:07 39:02 ⛏ Fast Castle
31 1,398 9:23 18:51 35:34 ⚔ Scout Rush
30 1,351 10:49 17:06 30:20 ⛏ Fast Castle
27 1,189 9:35 22:52 38:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,335 14,870 14,385 4,270 73,860 85,520
26,340 12,431 16,845 3,895 59,511 68,517
25,320 13,302 13,270 590 52,482 55,054
16,260 18,248 12,605 3,130 50,243 51,369
21,325 9,467 12,315 3,550 46,657 52,070
17,475 15,678 3,690 2,260 39,103 42,984
16,070 9,671 5,470 2,250 33,461 36,407
12,735 11,359 6,720 1,095 31,909 33,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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