AoeStats
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Nomad

507968351Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 36m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1641
+13
🇩🇪 Turks · Germany
1553
+17
🇨🇳 Armenians · China
1543
+17
🇩🇪 Spanish · Germany
1514
+19
🇵🇱 Burgundians · Poland
1609
-18
🇪🇸 Vikings · Spain
1608
-18
🇩🇪 Maya · Germany
1571
-16
🇩🇪 Bengalis · Germany
1509
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,895 13:08 17:16 — ⛏ Fish Boom FC
47 1,737 12:41 25:22 — ⚔ Fish Boom into Archers
44 1,628 13:44 17:01 32:26 ⛏ Fish Boom FC into Fire Galleys
44 1,638 15:05 20:24 32:56 ⛏ Fish Boom FC
37 1,346 13:34 17:21 33:48 ⛏ Fish Boom FC
36 1,335 12:21 23:31 — ⚔ Fish Boom into Towers FC
33 1,208 13:00 21:36 — ⚔ Fish Boom into Archers
25 928 13:14 17:12 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,315 15,558 8,515 300 41,688 43,408
15,725 10,098 7,450 1,705 34,978 39,656
11,985 12,174 3,965 2,550 30,674 32,125
11,740 8,026 4,315 2,920 27,001 27,391
11,325 10,326 1,790 500 23,941 24,949
9,850 6,822 2,100 2,475 21,247 23,436
7,490 9,487 1,330 1,790 20,097 20,721
7,465 7,361 2,885 555 18,266 17,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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