AoeStats
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Arabia

507961867Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 47m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1500
+9
🇮🇹 Tupi · Italy
1410
+12
🇩🇪 Italians · Germany
1341
-11
🇩🇪 Lithuanians · Germany
1329
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,695 9:09 22:52 43:47 ⚔ Scouts into Skirms
34 1,609 8:55 25:37 37:36 ⚔ Archer Rush
31 1,438 9:47 24:33 40:53 ⚔ Archer Rush
28 1,321 9:16 23:46 39:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,190 11,376 14,945 1,625 51,136 52,529
17,920 11,008 12,845 970 42,743 44,416
11,110 12,406 11,505 2,105 37,126 40,369
10,605 9,413 9,440 2,250 31,708 35,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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