AoeStats
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Arena

507747229Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 65m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1507
+13
🇩🇪 Cumans · Germany
1500
+14
🇨🇳 Georgians · China
1497
+14
🇨🇱 Spanish · Chile
1482
+14
🇨🇳 Burgundians · China
1514
-17
🇯🇵 Magyars · Japan
1448
-14
🇨🇳 Mongols · China
1437
-13
🇨🇳 Italians · China
1385
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 4,131 8:54 24:00 41:56 ⚔ Towers FC
57 3,738 11:05 14:48 29:24 ⛏ Fast Castle
56 3,659 8:22 39:39 52:08 ⚔ Towers FC
47 3,121 11:04 15:21 29:19 ⛏ Fast Castle
47 3,099 11:03 15:54 51:49 ⛏ Fast Castle
41 2,705 10:36 14:52 39:34 ⛏ Fast Castle
35 2,323 10:27 14:07 30:53 ⛏ Fast Castle
35 2,284 9:32 19:55 27:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,965 35,815 40,555 6,120 153,455 168,595
64,775 29,115 35,165 4,300 133,355 142,866
51,695 43,435 32,940 4,305 132,375 138,147
42,025 46,869 13,380 3,300 105,574 108,700
50,185 33,478 14,410 3,210 101,283 104,765
39,860 33,950 23,575 3,780 101,165 121,004
27,480 28,233 7,275 7,090 70,078 74,242
22,900 26,256 4,805 1,675 55,636 63,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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