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Lombardia

507543951Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 98m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
85 8,310 9:56 15:53 32:06 ⛏ Fast Castle
81 7,919 10:29 14:21 27:48 ⛏ Fast Castle
68 6,633 9:47 20:19 31:42 ⛏ Fast Castle
48 4,693 8:46 18:37 32:42 ⛏ Fast Castle
44 4,369 11:10 15:21 30:37 ⚔ FC into Archers
43 4,210 10:54 14:49 30:42 ⛏ Fast Castle
42 4,165 10:11 15:06 29:01 ⛏ Fast Castle
30 2,984 10:42 16:26 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
147,405 33,190 101,930 2,295 284,820 292,646
122,615 67,147 87,710 4,125 281,597 289,316
120,190 58,775 87,710 7,485 274,160 275,409
108,195 62,733 62,360 1,545 234,833 266,817
97,600 58,647 59,370 7,155 222,772 227,186
110,260 53,720 33,810 4,820 202,610 209,229
29,970 75,752 69,465 4,950 180,137 220,693
24,245 68,920 60,375 5,050 158,590 208,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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