AoeStats
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Nomad

507532552Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 34m 34s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1572
+13
🇨🇳 Hindustanis · China
1536
+14
🇨🇳 Britons · China
1516
+15
🇨🇳 Wei · China
1492
+16
🇫🇷 Mongols · France
1504
-15
🇩🇪 Magyars · Germany
1504
-15
🇨🇴 Bulgarians · Colombia
1497
-15
🇩🇪 Huns · Germany
1469
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,630 15:45 22:12 — ⛏ Fish Boom FC
39 1,347 13:22 19:45 — ⚔ Fish Boom into Archers
34 1,185 13:24 17:32 — ⛏ Fish Boom FC
32 1,112 13:25 20:16 — ⛏ Fish Boom into Fire Galleys FC
31 1,072 13:59 18:24 — ⛏ Fish Boom FC
30 1,033 13:28 22:54 — ⛏ Fish Boom FC
25 855 13:55 18:45 — ⛏ Fish Boom FC
16 541 14:22 26:44 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,375 10,525 3,080 1,600 24,580 26,668
10,510 7,025 4,450 1,070 23,055 24,414
8,750 11,227 1,485 710 22,172 22,479
8,250 8,860 3,975 325 21,410 22,622
7,345 7,882 3,140 1,205 19,572 20,649
8,400 6,802 2,500 1,700 19,402 19,476
6,375 5,725 1,040 975 14,115 15,092
4,675 2,840 250 865 8,630 8,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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