AoeStats
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Arena

507276282Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 52m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1555
+13
🇩🇪 Burgundians · Germany
1452
+17
🇩🇪 Koreans · Germany
1360
+20
🇳🇿 Portuguese · New Zealand
1304
+23
🇹🇼 Slavs · Taiwan
1495
-19
🇹🇼 Italians · Taiwan
1480
-19
🇨🇳 Vietnamese · China
1455
-18
🇨🇳 Mongols · China
1432
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 2,763 10:25 14:37 27:46 ⛏ Fast Castle
44 2,316 9:38 14:35 25:23 ⛏ Fast Castle
42 2,183 10:09 13:50 31:12 ⛏ Fast Castle
39 2,060 10:47 14:36 29:39 ⛏ Fast Castle
35 1,845 11:48 16:13 20:53 ◆ FC into Fast Imp
33 1,737 10:40 15:03 27:27 ⛏ Fast Castle
31 1,625 10:04 15:03 26:15 ⛏ Fast Castle
21 1,109 10:29 16:38 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,875 14,603 33,985 3,600 98,063 103,247
28,455 35,380 25,665 4,950 94,450 97,416
38,620 30,515 16,800 950 86,885 95,996
28,370 29,325 10,175 5,000 72,870 79,195
29,300 32,185 7,995 2,335 71,815 76,698
40,395 13,518 11,985 4,235 70,133 72,677
12,375 27,980 20,520 2,900 63,775 71,118
10,250 14,286 13,180 8,115 45,831 46,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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