AoeStats
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Nomad

510263325Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 20m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1251
+16
🇦🇺 Bohemians · Australia
1020
+26
🇧🇪 Bulgarians · Belgium
1265
-22
🇨🇦 Tupi · Canada
1220
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 639 13:43 17:47 — ⛏ Fish Boom FC
15 309 13:35 17:17 — ⛏ Fish Boom FC
12 235 13:22 18:39 — ⛏ Fish Boom FC
12 242 14:54 19:24 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,450 3,020 250 1,400 8,120 8,194
3,890 2,700 650 100 7,340 7,510
3,675 2,500 250 100 6,525 6,967
3,000 2,920 330 100 6,350 7,373
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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