AoeStats
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Nomad

509857332Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 33m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
1421
+12
🇩🇪 Celts · Germany
1360
+15
🇨🇳 Spanish · China
1398
-16
🇧🇪 Persians · Belgium
1264
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,046 13:20 16:55 — ⛏ Fish Boom FC
24 778 12:53 16:39 — ⛏ Fish Boom FC
17 575 13:57 23:03 — ⛏ Fish Boom into Fire Galleys FC
15 491 14:04 18:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,825 10,870 3,165 300 22,160 22,956
8,135 6,510 2,560 2,380 19,585 20,176
7,430 6,406 1,665 1,705 17,206 18,732
4,625 2,863 865 1,405 9,758 10,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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