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Pilgrims

509854436Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 35m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1377
+11
🇮🇳 Portuguese · India
1320
+13
🇨🇳 Japanese · China
1270
+15
🇷🇺 Turks · Russia
1309
-14
🇧🇪 Persians · Belgium
1278
-14
🇷🇺 Maya · Russia
1191
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,838 13:51 18:58 — ⛏ Fish Boom FC
33 1,180 12:07 16:35 — ⛏ Fish Boom FC
32 1,141 11:51 17:59 24:00 ⛏ Fish Boom FC into Fast Imp
32 1,118 11:04 14:58 33:45 ⛏ Fish Boom FC
17 588 13:23 20:12 — ⚔ Fish Boom FC into Archers into Scouts
15 542 10:44 16:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,350 15,885 3,935 400 32,570 34,213
9,325 11,689 2,485 2,850 26,349 31,685
12,290 9,645 1,625 2,650 26,210 31,192
8,325 12,750 3,755 1,120 25,950 26,280
5,420 6,204 2,350 1,075 15,049 17,161
3,460 3,608 1,185 1,075 9,328 9,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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