AoeStats
← IgnacioLR21

Arabia

510657268Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 64m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1069
+16
🇦🇷 Persians · Argentina
1016
+19
🇨🇱 Mapuche · Chile
1085
-18
🇨🇱 Teutons · Chile
1064
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,210 9:25 26:15 52:41 ⚔ Archers into Skirms into Scouts
36 2,320 9:32 23:55 52:06 ⚔ Champi Rush
34 2,179 10:10 31:38 48:08 ⚔ Skirms into Towers
31 1,978 10:16 34:40 57:06 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,250 27,573 18,900 5,225 70,948 84,280
19,410 11,455 9,120 200 40,185 48,836
21,640 8,525 8,830 1,050 40,045 43,790
13,090 14,196 6,410 2,100 35,796 41,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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