AoeStats
← IgnacioLR21

Oasis

510222090Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 47m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1079
+14
🇨🇳 Persians · China
1053
+15
🇨🇴 Britons · Colombia
960
+19
🇦🇷 Vietnamese · Argentina
1092
-18
🇦🇷 Persians · Argentina
1033
-16
🇦🇷 Britons · Argentina
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,716 9:43 20:42 34:41 ⚔ Archer Rush
30 1,418 9:35 17:01 38:33 ⛏ Fast Castle
28 1,310 9:18 14:49 36:31 ⛏ Fast Castle
27 1,298 10:24 14:19 29:24 ⛏ Fast Castle
27 1,275 10:03 18:13 37:01 ⛏ Fast Castle
14 677 10:53 23:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,200 11,395 16,265 1,050 52,910 65,540
18,855 11,295 12,060 1,445 43,655 48,012
12,500 15,686 12,900 965 42,051 45,382
20,110 9,280 8,970 850 39,210 53,816
15,585 12,964 8,495 1,375 38,419 50,504
6,745 5,910 1,125 635 14,415 15,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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