AoeStats
← IgnacioLR21

Lombardia

510216482Analyzed
2v2 RM · 4d ago on Sep 30, 2026· 44m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1086
+14
🇺🇸 Poles · United States
1075
+15
🇦🇷 Persians · Argentina
1109
-17
🇦🇷 Britons · Argentina
992
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,899 10:15 16:19 37:03 ⛏ Fast Castle
53 2,338 9:14 22:57 40:58 ⚔ Scout Rush
36 1,591 10:58 23:37 42:26 ⚔ Scout Rush
18 816 12:29 28:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,470 11,395 13,420 2,565 46,850 50,294
18,775 12,531 9,965 850 42,121 45,494
19,500 9,271 8,555 2,780 40,106 45,447
9,175 7,435 4,505 1,490 22,605 27,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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