AoeStats
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Baltic

510353586Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
916
+15
🇩🇪 Maya · Germany
888
+17
🇩🇪 Malians · Germany
887
+17
🇿🇦 Khmer · South Africa
813
+19
🇨🇱 Spanish · Chile
941
-19
🇨🇴 Dravidians · Colombia
923
-18
🇲🇽 Malay · Mexico
876
-16
🇦🇷 Persians · Argentina
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,410 11:43 25:54 31:11 ⛏ Fish Boom into Fire Galleys into Galleys FC into Fast Imp
33 1,278 12:05 22:15 37:15 ⛏ Fish Boom into Fire Galleys FC
28 1,096 11:26 23:07 35:52 ⛏ Fish Boom into Galleys FC
19 735 11:01 21:55 37:14 ⚔ Fish Boom FC into Archers
17 672 13:34 19:11 33:14 ⛏ Fast Castle
16 641 13:59 21:54 — ⛏ Fish Boom
12 461 17:51 23:37 36:44 ⛏ Fish Boom FC
9 351 13:40 19:02 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,250 7,415 6,600 1,400 31,665 37,770
10,325 11,155 6,570 1,060 29,110 31,556
11,210 11,780 4,830 850 28,670 33,012
10,050 9,097 5,380 2,805 27,332 28,435
10,760 8,875 3,680 850 24,165 28,415
9,620 6,971 3,185 750 20,526 24,007
4,650 7,928 3,070 775 16,423 16,309
3,635 8,250 875 1,090 13,850 22,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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