AoeStats
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Arena

510345566Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 54m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
953
+12
🇪🇸 Mongols · Spain
929
+13
🇨🇴 Italians · Colombia
909
+14
🇺🇸 Malay · United States
897
+14
🇬🇧 Spanish · United Kingdom
950
-16
🇮🇳 Saracens · India
856
-13
🇮🇳 Jurchens · India
828
-12
🇧🇷 Persians · Brazil
824
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,889 13:48 18:27 27:48 ⛏ Fast Castle
28 1,552 11:09 18:40 35:02 ⛏ Fast Castle
26 1,443 11:36 15:28 30:05 ⚔ FC into Archers
24 1,301 9:21 15:16 29:19 ⛏ Fast Castle
23 1,286 12:35 16:32 32:39 ⛏ Fast Castle
23 1,285 11:00 15:35 31:08 ⛏ Fast Castle
16 894 12:51 17:11 29:17 ⛏ Fast Castle
16 860 9:38 18:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,065 26,075 17,875 1,600 77,615 85,255
20,250 32,060 22,785 2,450 77,545 91,702
31,050 17,935 14,330 1,530 64,845 75,325
25,260 22,940 11,255 2,190 61,645 69,366
26,515 14,855 13,980 4,200 59,550 69,805
18,420 15,985 12,810 3,670 50,885 58,763
21,055 8,355 11,195 3,580 44,185 50,970
13,325 10,330 4,005 1,985 29,645 33,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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