AoeStats
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MegaRandom

509977315Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 29m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
620
+14
🇺🇸 Portuguese · United States
616
+14
🇺🇸 Bengalis · United States
594
+15
🇹🇷 Teutons · Türkiye
777
-23
🇨🇴 Khmer · Colombia
463
-10
🇵🇪 Cumans · Peru
463
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 591 13:54 23:10 — ⚔ FC into Archers
12 340 16:22 25:07 — ⛏ Fast Castle
11 333 12:52 27:50 — ⚔ Scout Rush
10 299 17:57 24:22 — ⛏ Fast Castle
8 236 13:40 25:12 — ⚔ FC into Scouts
8 225 10:56 22:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,085 6,046 1,080 1,080 16,291 17,062
5,400 4,685 1,485 1,000 12,570 13,678
5,750 4,410 400 850 11,410 13,885
5,450 4,390 745 100 10,685 10,817
3,875 3,195 665 750 8,485 8,817
4,785 3,255 300 100 8,440 11,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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