AoeStats
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Oasis

509694330Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 47m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
448
+15
🇩🇿 Berbers · Algeria
405
+17
🇩🇪 Italians · Germany
433
-16
🇩🇪 Lithuanians · Germany
433
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 748 9:54 26:20 36:16 ⚔ Archer Rush
11 542 10:29 22:33 36:56 ⚔ FC into Archers
10 482 15:31 — — ⚔ Drush into Archers
3 126 13:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,385 12,750 6,175 1,450 37,760 42,778
9,745 8,248 5,220 1,130 24,343 28,355
2,925 2,940 1,080 555 7,500 7,915
1,475 1,625 50 0 3,150 3,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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