AoeStats
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Arena

506719740Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 89m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
902
+13
🇺🇸 Britons · United States
887
+13
🇩🇪 Persians · Germany
856
+15
🇦🇺 Spanish · Australia
801
+17
🇹🇷 Berbers · Türkiye
905
-18
🇹🇷 Franks · Türkiye
872
-16
🇹🇷 Goths · Türkiye
791
-13
🇹🇷 Britons · Türkiye
734
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 2,755 11:48 20:45 33:54 ⛏ Fast Castle
29 2,576 11:52 15:39 84:00 ⛏ Fast Castle
28 2,462 10:21 17:27 33:41 ⛏ Fast Castle
25 2,192 11:07 21:04 38:40 ⛏ Fast Castle
23 2,044 11:27 16:26 37:22 ⛏ Fast Castle
19 1,719 11:36 22:10 40:19 ⛏ Fast Castle
19 1,683 12:39 19:08 35:29 ⛏ Fast Castle
13 1,138 10:44 22:41 40:04 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
76,750 41,555 34,940 5,750 158,995 167,957
40,835 60,195 38,045 7,920 146,995 171,436
63,175 62,044 10,000 2,500 137,719 145,233
37,365 47,450 30,660 5,600 121,075 136,780
59,670 26,500 27,595 6,075 119,840 123,010
69,955 25,562 22,680 1,600 119,797 131,447
17,530 21,575 7,325 1,050 47,480 54,080
18,925 15,240 8,460 3,110 45,735 52,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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