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African Clearing

506714897Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 36m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
888
+14
🇨🇱 Armenians · Chile
881
+14
🇺🇸 Slavs · United States
873
+14
🇩🇪 Franks · Germany
870
+15
🇹🇷 Huns · Türkiye
922
-17
🇹🇷 Huns · Türkiye
888
-16
🇹🇷 Goths · Türkiye
804
-13
🇹🇷 Huns · Türkiye
745
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,248 13:13 29:34 —
30 1,087 15:13 — — ⚔ Drush
25 913 14:07 22:37 — ⚔ Drush into Towers FC
18 657 13:01 22:01 — ⛏ Fast Castle
16 583 15:54 25:50 — ⛏ Fast Castle
15 534 15:56 32:22 — ⚔ Drush into Archers
15 540 15:54 24:37 —
11 402 13:53 32:22 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,305 8,230 3,165 1,350 23,050 23,942
8,065 6,350 1,730 2,085 18,230 20,046
8,650 6,010 1,420 1,050 17,130 22,516
7,355 4,268 1,330 1,100 14,053 13,766
5,725 2,575 550 3,350 12,200 16,142
5,675 4,155 965 630 11,425 12,111
6,435 3,365 580 100 10,480 16,316
3,640 2,965 290 225 7,120 8,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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